![]() ![]() Perk 1 healing halved for flying minions.With this change we believe these decks will have to supplement with more utility and/or aggressive cards to solve certain problems, and in doing so make the deck less hyper focused on pure defense. We believe there is a space for that playstyle in Minion Masters, but atm it's too strong and too uninteractive. The heavy turret focused defensive strategy is very strong in particular with Stormbringer, as the added range removes many of the different buildings weaknesses. Reworked his dodge mechanic, his dodge chance starts at 100% but decreases by 10% for each successful dodge.Give Blood Connection - Your masters loses health equal to half of the damage they take, even overkill damage.We think this is an interesting mechanic to play around with and we believe it retains the spirit of the original card designs quite well, as it still emphasizes the aggressive play that signifies the Voidborne faction. Instead we're choosing to consolidate the Voidborne faction slightly more by introducing the blood imp mechanic to more cards. So we're now removing the mechanic completely (It still exists in Adventures). We've been working a lot with turncoat and tried out different variations but we haven't been able to find a solution that we really loved. Give Blood Connection - Your master loses health equal to half of the damage they take, even overkill damage.Combined with the recent change to Leiliel's Vortex, which has taken over a lot of Black Hole's utility use cases, we believe this should make the card see more play in the future. So we're taking things slow and doing small changes here to see if we can get it to a place where it can provide slightly more consistent value without taking over games completely. As soon as it's viable it can pretty much take over the meta. It does have a tendency to flip quite dramatically. This card has been through a lot of changes, and we believe it's close to a good spot. As Empyrean Minions for the most part have Slow-Medium movement speed and the healing should therefore be used more to turn fights rather than to maximize direct tower damage. Added to the fact that it was never meant to be a card that fit into an aggressive style, we decided to remove the Empyrean Army effect and instead make the healing only apply to Empyrean minions. With the introduction of the new Brutish Betrayer, Ardent Aegis could have been an amazing combo card, too good, it was found during testing. Healing only applies to Empyrean minions.10 mana is around half a cycle, and as it comes late game where mana generation is high, it shouldn't delay the ascension more than 15~20 seconds, for most ascension decks. This is a small adjustment to delay the power spike moment a little. The Season Pass will end on the 4th of February.Īccursed Ascension decks have been really strong for quite a while now. ![]()
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